
Optimise and grow your railways in this challenging train management game. Instead of waiting for money to arrive, earn resource tokens by refining your network until your towns are thriving. Avoid queues, jams, or angry passengers to be recognised as the unsung train hero you know you are.
Your goal is to set up an efficient rail network that keeps your passengers happy and on-time
Iron Roads is a top-down 2D train management game in which you lay tracks, buy trains, and set their routes until you have an efficient network carrying passengers and cargo between your towns and factories.
With board game-inspired mechanics such as resource tokens, geographically-induced space constraints, and innovative track order systems, Iron Roads will appeal to players who relish the more cerebral, optimisation elements of train simulation games, as opposed to more realistic business sim/tycoon-type games.
Choose between 3 modes of play
Scenarios: Hand-crafted experiences with distinct narratives and gameplay features
Challenges: Play time-bound challenges to compete for a spot on the high-score board
Sandbox mode: A low-pressure game where you set parameters and play the way you want
Features
Minimalistic interface Well-suited for setting up sprawling and complex networks, while being approachable for new players
Manage your resources Earn resource tokens by growing towns or completing contracts. Use your tokens strategically to expand your network and keep your erudite animal passengers happy
Carry cargo Transport goods efficiently in interconnected production chains
Research Unlock new trains, technologies, and things to transport
Listen to the sound of your network Music in Iron Roads is a combination of notes generated from your trains and passengers, and authored melodies. The music you hear will be as unique as the layouts you build
Performance graphs The main goal of Iron Roads is to optimise your network, so you may wish to use the charts to analyse data relating to your finances and passengers
Build large, complex networks Or small-to-medium sized networks, if that’s what floats your boat
Early Access: This is our roadmap for the first 6 months after Early Access launch
We anticipate that we’ll be in Early Access for a couple of years, but are committed to providing regular monthly updates based on feedback. These are the bigger updates we have planned right now (not in any particular order):
Sandbox mode: We are building a map generator so you can set the parameters and play the way you want
We will add more hand-crafted scenarios and timed challenges
Controller support for the optimal Steam Deck experience
Multiplayer mode
Mod support, ongoing bugfixes, UI and QoL updates
This is not a complete list, and we are not promising the order in which we’ll add features. Our plan for each update is based on feedback from the community and the state of the game at that moment. So if there is something you’d especially like to see in Iron Roads, get in touch!
Iron Roads will not have
Buses, boats, planes or any other form of transport
3D graphics: our focus is on allowing you to build large networks easily, and we find 2D better for that
NFTs, lootboxes or microtransactions
Games we were inspired by
OpenTTD
Mini Metro
Two Point Hospital
Lets Build a Zoo
Opus Magnum
Iron Roads is being developed by a BAFTA-nominated husband-and-wife team, Marina and Duncan. You can find out more about us and our work on our website.
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