
In Blitz Society you have direct control of a Command Tank, battling another player. Each Command Tank has a unique weapon, special ability, and overall stats. Your objective is to destroy your Opponent’s HQ. Build a base, collect resources, defend your territory, raise an army, conquer the enemy!
Blitz Society is a fast paced RTS / Action hybrid. Take control of the map and destroy your enemy’s HQ.
Pilot your powerful Command Tank, directly battling enemy forces and destroying key infrastructure.
Capture Control Points across the map. Collect resources to spend on structures and powerful abilities.
Produce a massive army and route them to attack directly, flank defenses, or bolster your own defenses.
Switch anytime between a close and personal perspective of the battlefield and a top-down tactical view.
Single player and multiplayer
Every map can be played versus an AI opponent with a customizable difficulty to fit your skill
Fight online with a 1-vs-1 Quick-play automatch or host a custom game with up to 6 players teamed up on 2 teams
Grab a friend and take on AI opponents together in the Co-op online mode
Strategy and quick thinking will win you the game
Swap between 9 different Command Tanks, each with their own unique weapons, stats, and abilities.
Customize which tanks are produced by your factories. Artillery will help you defeat enemy defenses, while battle tanks can break through an enemies forces.
No need to micromanage your forces, they will automatically attack the enemy! However, your forces can always be controlled with an intuitive routing system both in the field and directly from the factory.
Use powerful abilities such as Missile Strikes, Rods from God to turn the tide of a battle
Plenty of room for shenanigans
Don’t feel like fighting on the front lines? Sneak around the flanks with a flame tank and burn down your opponents infrastructure!
Bombard your opponent from safety with long range artillery, and place land mines at choke points.
Hide behind terrain or your opponents structures to block incoming projectiles
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