
This template is the official game template produced by GameCreator – “Magic Tower”. It is a fixed value RPG game template for puzzle strategy.
This template is the official game template produced by GameCreator – “Magic Tower”. It is a fixed value RPG game template for puzzle strategy.
This template is based on the RPG “Feather of Cyan” and is fully visualized (without any code changes). By studying and learning this template, you can master more advanced production techniques.
Full gamepad, mobile virtual keyboard, SteamDeck support
Core gameplay
● Inherit RPG game template – ‘Feather of Cyan’, with full functionality of ‘Feather of Cyan’
● Continuously explore and enter new map levels, utilizing props, NPC, Combat allows players to grow in order to defeat various monsters inside the tower.
● It is a puzzle game that requires calculation and decision-making
● Monster manual be opened to display a list of monsters on the current map
● Map jumping can be enabled to jump to maps that have already been visited
● Can initiate quick battles without displaying details of the battle process
● Real time display of current battle losses and drop experience points against the monster on the map
Learning and improvement
Due to the fact that this template is based on ‘Feather of Cyan’ and fully visualized, you can learn some advanced production techniques by studying this template engineering,
The following are examples of features implemented in the game template:
● Game opening subtitle demonstration
● Create interface and numerical display
● Create simple turn based battles
● Key execution functions (map jump, open manual, turn on/off quick combat)
● Visualize the implementation of the manual list function
● Display interface and refresh values on scene objects
Source of materials
● GameCreator – Feather of Cyan
● Author – cafel (Example props, monsters, tiles, NPCs, stairs and doors)
If your work uses the materials provided by cafel in this template, you need to indicate the author’s name
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